--[[
===============================================================================
	filename : monsterskill.lua
	path     : Epoch\data\script 
===============================================================================

	1. one time condition 
		ONETIME_LIFE_PERCENT_LESS, // p1:hp
		ONETIME_MANA_PERCENT_LESS, // p1:mp
		ONETIME_DBUFF_COUNT_GREATER, // p1:dbuff count 
		
	2. iterative condition
		ITERATIVE_PER_TICK, // p1: probability of firing skill
		
	3. event condition
		EVENT_CRITICAL_ATTACKED, // p1: probability of firing skill
		EVENT_CRITICAL_ATTACK,   // p1: probability of firing skill
===============================================================================
--]] 



-------------------------------------------------------------------------------

lua_trace("Begin Processing monsterskill.lua")


-------------------------------------------------------------------------------
-- Igsirt : 이그시르트
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20003)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSPOISON", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 30)


-------------------------------------------------------------------------------
-- Ruinte : 루인테
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20004)

trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 30)

trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 30)


-------------------------------------------------------------------------------
-- Stratus : 스트라투스
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20005)

trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 35)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- Lebigel : 레비겔
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20006)

trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 30)

-------------------------------------------------------------------------------
-- Hellcargo : 헬카르고
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20007)

trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSPOISON", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 30)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 30)


-------------------------------------------------------------------------------
-- Death_Caizel : 데스카이젤
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20008)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 30)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 30)


-------------------------------------------------------------------------------
-- Groghto : 그로토 
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20009)

trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSPOISON", "ITERATIVE_PER_TICK", 30)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 30)


-------------------------------------------------------------------------------
-- Belzev : 베르제브
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20010)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)

trigger:f_add_skill_condition("M_CHAOSSHOCK", "ITERATIVE_PER_TICK", 30)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 30)


-------------------------------------------------------------------------------
-- Varsyon : 바르시온 
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20011)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_MANA_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSPOISON", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ITERATIVE_PER_TICK", 30)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACKED", 30)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 30)


-------------------------------------------------------------------------------
-- Aquarias : 아쿠아리어스 
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20012)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_MANA_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSPOISON", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ITERATIVE_PER_TICK", 30)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACKED", 30)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 30)




-------------------------------------------------------------------------------
-- Mock duck metal : 메탈 모크덕 
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(40001)

trigger:f_add_skill_condition("M_CHAOS_MIND", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOS_MIND", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 40)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 30)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACKED", 30)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 30)

-------------------------------------------------------------------------------
-- Mock duck metal : 메탈 모크덕 II
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(40040)

trigger:f_add_skill_condition("M_CHAOS_MIND", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_CHAOS_MIND", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 50)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 30)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACKED", 30)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 30)

-------------------------------------------------------------------------------
-- Mega Mock duck robot : 메가 모크덕 로보
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(40008)

trigger:f_add_skill_condition("M_CHAOS_DISPEL", "ONETIME_LIFE_PERCENT_LESS", 95)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_MANA_PERCENT_LESS", 30)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ITERATIVE_PER_TICK", 30)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACKED", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- Ork Kinght	오크 나이트
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(50042)

trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 10)


-------------------------------------------------------------------------------
-- Lezmund	레즈먼드
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(50043)

trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 10)


-------------------------------------------------------------------------------
-- Pixy Queen	픽시 퀸
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(50044)

trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 10)


-------------------------------------------------------------------------------
-- Cellinon nayar	셀리논 나야르
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(50048)

trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 10)

-------------------------------------------------------------------------------
-- Valdeck Blaw	발덱 블로우
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(50050)

trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 30)

-------------------------------------------------------------------------------
-- Blunt Santa_1 : 블런트 산타1 - 40레벨
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(40009)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 30)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 30)

-------------------------------------------------------------------------------
-- Blunt Santa_1 : 블런트 산타2 - 60레벨
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(40010)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 30)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 30)

-------------------------------------------------------------------------------
-- Soul Guardian : 타락한 영혼의 수호자 - 45레벨 --------테섭 스킬 추가
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(508)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- Mino : 몰레크 - 45레벨
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(509)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 20)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- BloodyLord : 블러디 로드 - 51레벨
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(510)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 20)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- HornHeadpiece : 빅터 블렌 남작의 망령 - 60레벨
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(559)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 20)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- Drangon1 : 푸른수염 니드호그 - 65레벨
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(569)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOS_VACUUM", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 20)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- Drangon2 : 붉은수염 린드부름 - 65레벨
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(570)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOS_VACUUM", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 20)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)

-------------------------------------------------------------------------------
-- Demon Hezword : 드몬 헤즈워드 - 40레벨
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(2019)
trigger:f_add_skill_condition("M_CHAOS_DISPEL", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOS_DISPEL", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 20)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- D_BoomBoom : 붐붐 - 30레벨
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(2020)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 20)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)

-------------------------------------------------------------------------------
-- D_Lord of the Darkness : 암흑의 지배자 - 65레벨
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20000)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 20)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- D_Amadeus_de_Roha : 아마데우스 데 로하 - 70레벨
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20001)
trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 20)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- Janus_une_Roha : 자이누스 우네 로하 - 75레벨
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20002)
trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 20)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)



-------------------------------------------------------------------------------
-- Maera : 제2재상 마에라	
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(50051)

trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 10)

-------------------------------------------------------------------------------
-- Silian : 제3재상 실리안
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(50052)

trigger:f_add_skill_condition("M_CHAOS_DISPEL", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOS_DISPEL", "ONETIME_LIFE_PERCENT_LESS", 40)

-------------------------------------------------------------------------------
-- Head Disciple of Devtor : 데브토르의 수제자
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(50054)

trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ONETIME_LIFE_PERCENT_LESS", 40)

-------------------------------------------------------------------------------
-- Florenze : 플로렌스
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(40012)

trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 45)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 10)

lua_trace("End Processing monsterskill.lua")


-------------------------------------------------------------------------------
-- Bisnable35 : 비스나들 - 35레벨
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(40033)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 20)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- Bisnadle50 : 비스나들 - 50레벨
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(40034)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 20)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- Bisnadle75  : 비스나들 - 75레벨 
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(40035)

trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSPOISON", "ITERATIVE_PER_TICK", 30)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 30)


-------------------------------------------------------------------------------
-- silva of the wind : 바람의 여신 실바
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20013)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 85)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 65)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 45)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 35)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 33)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 18)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 8)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_CHAOSPOISON", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 30)


-------------------------------------------------------------------------------
-- syrephis of despair : 절망의 여신 시레피스
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20014)

trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 45)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 35)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_CHAOSPOISON", "ITERATIVE_PER_TICK", 25)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 25)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 25)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 25)

-------------------------------------------------------------------------------
-- sylia lon of vain : 허무의 여신 실리아 론
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20015)

trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ITERATIVE_PER_TICK", 10)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 35)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 35)


-------------------------------------------------------------------------------
-- shuriel of dazzling : 현혹의 여신 슈리엘
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20016)

trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_CHAOSPOISON", "ITERATIVE_PER_TICK", 30 )
trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 10)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- Guard of silva : 실바의 수호자
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20017)

trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 45)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 10)

trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 80)


-------------------------------------------------------------------------------
-- Yama Boss : 야마 스톰로드
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(10494)

trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 45)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 10)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- Pile of stone Boss : 돌무리의 왕
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(10495)

trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 65)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 10)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- Surkha Boss : 해방된 노예
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(10496)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 65)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 10)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- Sylph5 Boss : 시체발톱
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(10497)

trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 45)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 10)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- Ventus Boss : 벤투모테스
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(10498)

trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 65)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 10)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- Samael 5 Boss : 장송곡의 연주자
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(10499)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 65)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 10)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- New Middle Boss : 불사조 그레이
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20018)

trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_CHAOSPOISON", "ITERATIVE_PER_TICK", 30 )
trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 10)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- New Middle Boss : 불사조 그린
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20019)

trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 85)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 75)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 35)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_CHAOSPOISON", "ITERATIVE_PER_TICK", 30 )
trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 10)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- New Middle Boss : 카사
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20020)

trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ITERATIVE_PER_TICK", 30 )
trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 10)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- Event Boss : 카사의 환영
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(30015)

trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ITERATIVE_PER_TICK", 30 )
trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 10)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- Event Boss : 카사의 사념
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(30016)

trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ITERATIVE_PER_TICK", 30 )
trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 10)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- Event Boss : 카사의 형상
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(30017)

trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ITERATIVE_PER_TICK", 30 )
trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 10)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- Event Boss : 화염의 세크리드
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(30018)

trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ITERATIVE_PER_TICK", 30 )
trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 10)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- Makkatew : 마카츄
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(50101)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 55)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 20)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 44)


-------------------------------------------------------------------------------
-- Samanka : 사만카
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(50102)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 75)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 45)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 44)


-------------------------------------------------------------------------------
-- Ber : 베르
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(50103)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 55)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 20)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 44)


-------------------------------------------------------------------------------
-- Vaican : 바이칸
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(50104)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 55)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 20)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 44)


-------------------------------------------------------------------------------
-- insur cap : 반란군 부대장
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(16122)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- insur cap : 반란군 대장
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(16123)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- insur cap : 반란군 백인대장
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(16124)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- insur com : 반란군 지휘관
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(16125)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- keeper cap : 경비대 부대장
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(16134)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- Dkeeper cap : 경비대 대장
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(16166)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- gratedevil : 어둠의 지옥악마
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(16148)

trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 65)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 10)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- gratedevil : 지배의 지옥악마
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(16149)

trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 65)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 10)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- Dkeeper cap : 친위대 대장
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(16167)

trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 20)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- bishop : 수석 사제
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(16168)

trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 20)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
--Puma : 라이퓨
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20023)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_MANA_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSPOISON", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ITERATIVE_PER_TICK", 30)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACKED", 30)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 30)


-------------------------------------------------------------------------------
--Elizabeth : 에르체베트
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20022)

trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_VOLCANO", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_BLACK_HOLE", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_VOLCANO", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 45)
trigger:f_add_skill_condition("M_VOLCANO", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 10)

trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_BLACK_HOLE", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_VOLCANO", "ITERATIVE_PER_TICK", 10)


-------------------------------------------------------------------------------
-- Bezemut : 베제뮤트
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20021)

trigger:f_add_skill_condition("M_VOLCANO", "ONETIME_LIFE_PERCENT_LESS", 85)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_VOLCANO", "ONETIME_LIFE_PERCENT_LESS", 75)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_BLACK_HOLE", "ONETIME_LIFE_PERCENT_LESS", 65)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_VOLCANO", "ONETIME_LIFE_PERCENT_LESS", 45)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_BLACK_HOLE", "ONETIME_LIFE_PERCENT_LESS", 35)
trigger:f_add_skill_condition("M_VOLCANO", "ONETIME_LIFE_PERCENT_LESS", 33)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_BLACK_HOLE", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_VOLCANO", "ONETIME_LIFE_PERCENT_LESS", 18)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_BLACK_HOLE", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_VOLCANO", "ONETIME_LIFE_PERCENT_LESS", 8)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_BLACK_HOLE", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_VOLCANO", "ITERATIVE_PER_TICK", 15)



-------------------------------------------------------------------------------
--  : 잠들지 않는 감시자 - 99레벨
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(38021)
trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 20)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)

-------------------------------------------------------------------------------
--  : 광기의 서슬 감시자 - 99레벨
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(38022)
trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ONETIME_DBUFF_COUNT_GREATER", 3)

trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 20)

trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
--  : 고대 암흑의 지배자  - 99레벨
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(38033)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_MANA_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_DBUFF_COUNT_GREATER", 3)


-------------------------------------------------------------------------------
-- laus : 라우스
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20024)


trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ITERATIVE_PER_TICK", 30 )
trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 10)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)



-------------------------------------------------------------------------------
-- laisel : 라이셀
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20025)


trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ITERATIVE_PER_TICK", 30 )
trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 10)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)


-------------------------------------------------------------------------------
-- laimon : 라이몬
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(20026)

trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_CHAOSSHOCK", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_CHAOSCRASH", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_CHAOS_SILENCE", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_CHAOSPOISON", "ITERATIVE_PER_TICK", 30 )
trigger:f_add_skill_condition("M_CHAOSCRASH", "ITERATIVE_PER_TICK", 10)
trigger:f_add_skill_condition("M_STUN", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_STUN", "EVENT_CRITICAL_ATTACK", 20)



-------------------------------------------------------------------------------
-- 폭염의 학살자 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43255)

trigger:f_add_skill_condition("M_INS_FIREBLAST_6", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_6", "ITERATIVE_PER_TICK", 50)



-------------------------------------------------------------------------------
-- 폭염의 학살자 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43257)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_8", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 폭염의 학살자 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43258)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 폭염의 표범 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43264)

trigger:f_add_skill_condition("M_INS_FIREBLAST_6", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_6", "ITERATIVE_PER_TICK", 50)



-------------------------------------------------------------------------------
-- 폭염의 표범 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43266)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_8", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 폭염의 표범 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43267)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 20)




-------------------------------------------------------------------------------
-- 폭염의 검사 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43273)

trigger:f_add_skill_condition("M_INS_FIREBLAST_6", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_6", "ITERATIVE_PER_TICK", 50)



-------------------------------------------------------------------------------
-- 폭염의 검사 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43275)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_8", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 폭염의 검사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43276)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 20)






-------------------------------------------------------------------------------
-- 폭염의 키메라 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43282)

trigger:f_add_skill_condition("M_INS_FIREBLAST_6", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_6", "ITERATIVE_PER_TICK", 50)


-------------------------------------------------------------------------------
-- 폭염의 키메라 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43284)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_8", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 폭염의 키메라 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43285)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 20)



-------------------------------------------------------------------------------
-- 폭염의 야만전사 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43291)

trigger:f_add_skill_condition("M_INS_FIREBLAST_6", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_6", "ITERATIVE_PER_TICK", 50)


-------------------------------------------------------------------------------
-- 폭염의 야만전사 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43293)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_8", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 폭염의 야만전사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43294)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 폭염의 뮤론 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43300)

trigger:f_add_skill_condition("M_INS_FIREBLAST_6", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_6", "ITERATIVE_PER_TICK", 50)


-------------------------------------------------------------------------------
-- 폭염의 뮤론 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43302)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_8", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 폭염의 뮤론 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43303)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 폭염의 악마전사 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43309)

trigger:f_add_skill_condition("M_INS_FIREBLAST_6", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_6", "ITERATIVE_PER_TICK", 50)


-------------------------------------------------------------------------------
-- 폭염의 악마전사 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43311)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_8", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 폭염의 악마전사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43312)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 폭염의 에키드나 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43318)

trigger:f_add_skill_condition("M_INS_FIREBLAST_6", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_6", "ITERATIVE_PER_TICK", 50)

-------------------------------------------------------------------------------
-- 폭염의 에키드나 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43320)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_8", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 폭염의 에키드나 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43321)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 폭염의 사냥꾼 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43327)

trigger:f_add_skill_condition("M_INS_FIREBLAST_6", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_6", "ITERATIVE_PER_TICK", 50)


-------------------------------------------------------------------------------
-- 폭염의 사냥꾼 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43329)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_8", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 폭염의 사냥꾼 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43330)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 폭염의 서펜터 메이지 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43336)

trigger:f_add_skill_condition("M_INS_FIREBLAST_6", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_6", "ITERATIVE_PER_TICK", 50)



-------------------------------------------------------------------------------
-- 폭염의 서펜터 메이지 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43338)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_8", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 폭염의 서펜터 메이지 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43339)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 폭염의 처형자 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43345)

trigger:f_add_skill_condition("M_INS_FIREBLAST_6", "EVENT_ATTACK_FAILED", 90)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_6", "ITERATIVE_PER_TICK", 90)



-------------------------------------------------------------------------------
-- 폭염의 처형자 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43347)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "EVENT_ATTACK_FAILED", 90)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_8", "ITERATIVE_PER_TICK", 90)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
-- 폭염의 처형자 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43348)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 90)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 90)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 40)



-------------------------------------------------------------------------------
-- 폭염의 저격수 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43354)

trigger:f_add_skill_condition("M_INS_FIREBLAST_6", "EVENT_ATTACK_FAILED", 90)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_6", "ITERATIVE_PER_TICK", 90)


-------------------------------------------------------------------------------
-- 폭염의 저격수 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43356)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "EVENT_ATTACK_FAILED", 90)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_8", "ITERATIVE_PER_TICK", 90)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
-- 폭염의 저격수 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43357)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 90)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 90)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 40)



-------------------------------------------------------------------------------
-- 폭염의 서펜터 세이지 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43363)

trigger:f_add_skill_condition("M_INS_FIREBLAST_6", "EVENT_ATTACK_FAILED", 90)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_6", "ITERATIVE_PER_TICK", 90)



-------------------------------------------------------------------------------
-- 폭염의 서펜터 세이지 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43365)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "EVENT_ATTACK_FAILED", 90)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_8", "ITERATIVE_PER_TICK", 90)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
-- 폭염의 서펜터 세이지 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43366)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 90)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 90)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 40)




-------------------------------------------------------------------------------
-- 대지의 학살자 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44255)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_6", "ITERATIVE_PER_TICK", 50)

-------------------------------------------------------------------------------
-- 대지의 학살자 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44257)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_8", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 대지의 학살자 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44258)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 대지의 표범 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44264)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_6", "ITERATIVE_PER_TICK", 50)


-------------------------------------------------------------------------------
-- 대지의 표범 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44266)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_8", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 대지의 표범 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44267)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 대지의 검사 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44273)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_6", "ITERATIVE_PER_TICK", 50)


-------------------------------------------------------------------------------
-- 대지의 검사 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44275)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_8", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 대지의 검사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44276)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 20)



-------------------------------------------------------------------------------
-- 대지의 키메라 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44282)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_6", "ITERATIVE_PER_TICK", 50)


-------------------------------------------------------------------------------
-- 대지의 키메라 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44284)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_8", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 대지의 키메라 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44285)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 대지의 야만전사 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44291)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_6", "ITERATIVE_PER_TICK", 50)



-------------------------------------------------------------------------------
-- 대지의 야만전사 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44293)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_8", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 대지의 야만전사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44294)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 대지의 뮤론 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44300)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_6", "ITERATIVE_PER_TICK", 50)

-------------------------------------------------------------------------------
-- 대지의 뮤론 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44302)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_8", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 대지의 뮤론 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44303)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 대지의 악마전사 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44309)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_6", "ITERATIVE_PER_TICK", 50)

-------------------------------------------------------------------------------
-- 대지의 악마전사 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44311)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_8", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 대지의 악마전사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44312)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 대지의 에키드나 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44318)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_6", "ITERATIVE_PER_TICK", 50)


-------------------------------------------------------------------------------
-- 대지의 에키드나 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44320)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_8", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 대지의 에키드나 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44321)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 20)



-------------------------------------------------------------------------------
-- 대지의 사냥꾼 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44327)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_6", "ITERATIVE_PER_TICK", 50)


-------------------------------------------------------------------------------
-- 대지의 사냥꾼 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44329)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_8", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 대지의 사냥꾼 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44330)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 20)



-------------------------------------------------------------------------------
-- 대지의 서펜터 메이지 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44336)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_6", "ITERATIVE_PER_TICK", 50)


-------------------------------------------------------------------------------
-- 대지의 서펜터 메이지 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44338)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_8", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 대지의 서펜터 메이지 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44339)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 대지의 처형자 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44345)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_6", "ITERATIVE_PER_TICK", 90)


-------------------------------------------------------------------------------
-- 대지의 처형자 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44347)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_8", "ITERATIVE_PER_TICK", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
-- 대지의 처형자 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44348)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 40)




-------------------------------------------------------------------------------
-- 대지의 저격수 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44354)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_6", "ITERATIVE_PER_TICK", 90)

-------------------------------------------------------------------------------
-- 대지의 저격수 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44356)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_8", "ITERATIVE_PER_TICK", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
-- 대지의 저격수 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44357)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 40)



-------------------------------------------------------------------------------
-- 대지의 서펜터 세이지 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44363)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_6", "ITERATIVE_PER_TICK", 90)

-------------------------------------------------------------------------------
-- 대지의 서펜터 세이지 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44365)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_8", "ITERATIVE_PER_TICK", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
-- 대지의 서펜터 세이지 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44366)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
-- 강철의 학살자 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45255)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 50)

-------------------------------------------------------------------------------
-- 강철의 학살자 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45257)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 강철의 학살자 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45258)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 강철의 표범 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45264)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 50)

-------------------------------------------------------------------------------
-- 강철의 표범 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45266)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 강철의 표범 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45267)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 강철의 검사 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45273)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 50)



-------------------------------------------------------------------------------
-- 강철의 검사 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45275)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 강철의 검사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45276)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 강철의 키메라 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45282)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 50)

-------------------------------------------------------------------------------
-- 강철의 키메라 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45284)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 강철의 키메라 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45285)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 강철의 야만전사 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45291)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 50)



-------------------------------------------------------------------------------
-- 강철의 야만전사 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45293)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 강철의 야만전사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45294)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 강철의 뮤론 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45300)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 50)



-------------------------------------------------------------------------------
-- 강철의 뮤론 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45302)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 강철의 뮤론 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45303)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 강철의 악마전사 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45309)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 50)



-------------------------------------------------------------------------------
-- 강철의 악마전사 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45311)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 강철의 악마전사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45312)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 강철의 에키드나 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45318)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 50)



-------------------------------------------------------------------------------
-- 강철의 에키드나 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45320)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 강철의 에키드나 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45321)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)


trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 강철의 사냥꾼 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45327)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 50)


-------------------------------------------------------------------------------
-- 강철의 사냥꾼 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45329)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 강철의 사냥꾼 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45330)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)


trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 20)



-------------------------------------------------------------------------------
-- 강철의 서펜터 메이지 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45336)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 50)



-------------------------------------------------------------------------------
-- 강철의 서펜터 메이지 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45338)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 강철의 서펜터 메이지 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45339)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 20)




-------------------------------------------------------------------------------
-- 강철의 처형자 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45345)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "EVENT_DEFENCE", 90)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 90)


-------------------------------------------------------------------------------
-- 강철의 처형자 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45347)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "EVENT_DEFENCE", 90)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 90)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
-- 강철의 처형자 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45348)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 90)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 90)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 40)



-------------------------------------------------------------------------------
-- 강철의 저격수 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45354)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "EVENT_DEFENCE", 90)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 90)


-------------------------------------------------------------------------------
-- 강철의 저격수 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45356)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "EVENT_DEFENCE", 90)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 90)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
-- 강철의 저격수 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45357)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 90)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 90)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 40)


-------------------------------------------------------------------------------
-- 강철의 서펜터 세이지 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45363)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "EVENT_DEFENCE", 90)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 90)

-------------------------------------------------------------------------------
-- 강철의 서펜터 세이지 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45365)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "EVENT_DEFENCE", 90)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 90)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
-- 강철의 서펜터 세이지 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45366)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 90)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 90)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
-- 신록의 학살자 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46255)

trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 50)

-------------------------------------------------------------------------------
-- 신록의 학살자 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46257)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 신록의 학살자 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46258)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 신록의 표범 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46264)

trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 50)


-------------------------------------------------------------------------------
-- 신록의 표범 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46266)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 신록의 표범 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46267)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 신록의 검사 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46273)

trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 50)



-------------------------------------------------------------------------------
-- 신록의 검사 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46275)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 신록의 검사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46276)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 신록의 키메라 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46282)

trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 50)



-------------------------------------------------------------------------------
-- 신록의 키메라 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46284)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 신록의 키메라 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46285)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 신록의 야만전사 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46291)

trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 50)


-------------------------------------------------------------------------------
-- 신록의 야만전사 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46293)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 신록의 야만전사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46294)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 신록의 뮤론 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46300)

trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 50)


-------------------------------------------------------------------------------
-- 신록의 뮤론 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46302)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 신록의 뮤론 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46303)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 신록의 악마전사 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46309)

trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 50)

-------------------------------------------------------------------------------
-- 신록의 악마전사 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46311)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 신록의 악마전사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46312)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 신록의 에키드나 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46318)

trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 50)



-------------------------------------------------------------------------------
-- 신록의 에키드나 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46320)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 신록의 에키드나 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46321)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 신록의 사냥꾼 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46327)

trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 50)


-------------------------------------------------------------------------------
-- 신록의 사냥꾼 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46329)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 신록의 사냥꾼 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46330)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 20)





-------------------------------------------------------------------------------
-- 신록의 서펜터 메이지 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46336)

trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 50)


-------------------------------------------------------------------------------
-- 신록의 서펜터 메이지 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46338)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 신록의 서펜터 메이지 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46339)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 신록의 처형자 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46345)

trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 90)


-------------------------------------------------------------------------------
-- 신록의 처형자 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46347)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 90)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
-- 신록의 처형자 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46348)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 90)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 40)


-------------------------------------------------------------------------------
-- 신록의 저격수 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46354)

trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 90)


-------------------------------------------------------------------------------
-- 신록의 저격수 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46356)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 신록의 저격수 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46357)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 신록의 서펜터 세이지 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46363)

trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "EVENT_CRITICAL_ATTACKED", 50)


-------------------------------------------------------------------------------
-- 신록의 서펜터 세이지 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46365)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 신록의 서펜터 세이지 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46366)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 빙하의 학살자 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47255)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_6", "EVENT_ATTACK_FAILED", 50)


-------------------------------------------------------------------------------
-- 빙하의 학살자 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47257)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_8", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 빙하의 학살자 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47258)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 빙하의 표범 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47264)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_6", "EVENT_ATTACK_FAILED", 50)


-------------------------------------------------------------------------------
-- 빙하의 표범 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47266)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_8", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 빙하의 표범 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47267)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 빙하의 검사 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47273)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_6", "EVENT_ATTACK_FAILED", 50)

-------------------------------------------------------------------------------
-- 빙하의 검사 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47275)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_8", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 빙하의 검사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47276)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 빙하의 키메라 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47282)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_6", "EVENT_ATTACK_FAILED", 50)

-------------------------------------------------------------------------------
-- 빙하의 키메라 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47284)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_8", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 빙하의 키메라 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47285)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 빙하의 야만전사 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47291)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_6", "EVENT_ATTACK_FAILED", 50)



-------------------------------------------------------------------------------
-- 빙하의 야만전사 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47293)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_8", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 빙하의 야만전사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47294)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 빙하의 뮤론 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47300)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_6", "EVENT_ATTACK_FAILED", 50)


-------------------------------------------------------------------------------
-- 빙하의 뮤론 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47302)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_8", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 빙하의 뮤론 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47303)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 빙하의 악마전사 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47309)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_6", "EVENT_ATTACK_FAILED", 50)


-------------------------------------------------------------------------------
-- 빙하의 악마전사 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47311)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_8", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 빙하의 악마전사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47312)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 빙하의 에키드나 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47318)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_6", "EVENT_ATTACK_FAILED", 50)


-------------------------------------------------------------------------------
-- 빙하의 에키드나 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47320)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_8", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 빙하의 에키드나 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47321)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 20)



-------------------------------------------------------------------------------
-- 빙하의 사냥꾼 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47327)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_6", "EVENT_ATTACK_FAILED", 50)



-------------------------------------------------------------------------------
-- 빙하의 사냥꾼 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47329)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_8", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 빙하의 사냥꾼 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47330)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 20)



-------------------------------------------------------------------------------
-- 빙하의 서펜터 메이지 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47336)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_6", "EVENT_ATTACK_FAILED", 50)


-------------------------------------------------------------------------------
-- 빙하의 서펜터 메이지 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47338)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_8", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 빙하의 서펜터 메이지 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47339)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 빙하의 처형자 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47345)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "EVENT_DEFENCE", 90)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_6", "EVENT_ATTACK_FAILED", 90)


-------------------------------------------------------------------------------
-- 빙하의 처형자 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47347)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "EVENT_DEFENCE", 90)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_8", "EVENT_ATTACK_FAILED", 90)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ITERATIVE_PER_TICK", 40)
-------------------------------------------------------------------------------
-- 빙하의 처형자 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47348)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 90)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 90)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 40)


-------------------------------------------------------------------------------
-- 빙하의 저격수 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47354)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "EVENT_DEFENCE", 90)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_6", "EVENT_ATTACK_FAILED", 90)


-------------------------------------------------------------------------------
-- 빙하의 저격수 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47356)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "EVENT_DEFENCE", 90)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_8", "EVENT_ATTACK_FAILED", 90)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
-- 빙하의 저격수 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47357)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 90)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 90)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 40)


-------------------------------------------------------------------------------
-- 빙하의 서펜터 세이지 85레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47363)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "EVENT_DEFENCE", 90)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_6", "EVENT_ATTACK_FAILED", 90)


-------------------------------------------------------------------------------
-- 빙하의 서펜터 세이지 105레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47365)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "EVENT_DEFENCE", 90)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_8", "EVENT_ATTACK_FAILED", 90)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
-- 빙하의 서펜터 세이지 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47366)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 90)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 90)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 40)


-------------------------------------------------------------------------------
-- 폭염의 학살자 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43758)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 폭염의 표범 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43767)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 폭염의 검사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43776)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 폭염의 키메라 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43785)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 20)



-------------------------------------------------------------------------------
-- 폭염의 야만전사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43794)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 폭염의 뮤론 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43803)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 폭염의 악마전사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43812)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 폭염의 에키드나 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43821)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 20)



-------------------------------------------------------------------------------
-- 폭염의 사냥꾼 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43830)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 20)



-------------------------------------------------------------------------------
-- 폭염의 서펜터 메이지 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43839)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 폭염의 처형자 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43848)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 90)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 90)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
-- 폭염의 저격수 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43857)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 90)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 90)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 40)


-------------------------------------------------------------------------------
-- 폭염의 서펜터 세이지 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43866)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "EVENT_ATTACK_FAILED", 90)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 90)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 40)



-------------------------------------------------------------------------------
-- 대지의 학살자 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44758)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 대지의 표범 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44767)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 대지의 검사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44776)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 대지의 키메라 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44785)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 20)



-------------------------------------------------------------------------------
-- 대지의 야만전사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44794)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 대지의 뮤론 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44803)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 대지의 악마전사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44812)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 대지의 에키드나 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44821)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 20)



-------------------------------------------------------------------------------
-- 대지의 사냥꾼 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44830)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 대지의 서펜터 메이지 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44839)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 50)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 20)



-------------------------------------------------------------------------------
-- 대지의 처형자 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44848)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 40)



-------------------------------------------------------------------------------
-- 대지의 저격수 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44857)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 40)



-------------------------------------------------------------------------------
-- 대지의 서펜터 세이지 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44866)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
-- 강철의 학살자 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45758)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 강철의 표범 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45767)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 강철의 검사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45776)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 강철의 키메라 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45785)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 강철의 야만전사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45794)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 강철의 뮤론 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45803)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 강철의 악마전사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45812)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 강철의 에키드나 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45821)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 강철의 사냥꾼 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45830)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 강철의 서펜터 메이지 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45839)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 20)




-------------------------------------------------------------------------------
-- 강철의 처형자 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45848)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 90)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 90)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 40)


-------------------------------------------------------------------------------
-- 강철의 저격수 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45857)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 90)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 90)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 40)


-------------------------------------------------------------------------------
-- 강철의 서펜터 세이지 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45866)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "EVENT_DEFENCE", 90)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 90)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
-- 신록의 학살자 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46758)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 신록의 표범 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46767)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 신록의 검사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46776)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 신록의 키메라 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46785)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 20)



-------------------------------------------------------------------------------
-- 신록의 야만전사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46794)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 신록의 뮤론 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46803)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 신록의 악마전사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46812)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 신록의 에키드나 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46821)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 신록의 사냥꾼 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46830)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 신록의 서펜터 메이지 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46839)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 신록의 처형자 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46848)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 20)



-------------------------------------------------------------------------------
-- 신록의 저격수 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46857)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 20)



-------------------------------------------------------------------------------
-- 신록의 서펜터 세이지 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46866)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_DBUFF_COUNT_GREATER", 1)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "EVENT_CRITICAL_ATTACKED", 50)

trigger:f_add_skill_condition("M_INS_CHAIN_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 빙하의 학살자 65레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47753)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_4", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 빙하의 학살자 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47758)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 빙하의 표범 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47767)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 50)


trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 빙하의 검사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47776)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 20)



-------------------------------------------------------------------------------
-- 빙하의 키메라 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47785)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 빙하의 야만전사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47794)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 50)


trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 빙하의 뮤론 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47803)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 50)


trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
-- 빙하의 악마전사 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47812)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 빙하의 에키드나 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47821)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 빙하의 사냥꾼 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47830)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 20)



-------------------------------------------------------------------------------
-- 빙하의 서펜터 메이지 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47839)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
-- 빙하의 처형자 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47848)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 50)


trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 40)



-------------------------------------------------------------------------------
-- 빙하의 저격수 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47857)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 40)


-------------------------------------------------------------------------------
-- 빙하의 서펜터 세이지 115레벨
-------------------------------------------------------------------------------

trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47866)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "EVENT_DEFENCE", 50)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "EVENT_ATTACK_FAILED", 50)

trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ITERATIVE_PER_TICK", 40)




-------------------------------------------------------------------------------
--  : 폭염의 지옥악마35
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43150)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_1", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_1", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_1", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_1", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마45
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43151)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_2", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_2", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_FIREBLAST_2", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_2", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마55
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43152)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_3", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_3", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_3", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_3", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마65
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43153)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_4", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_4", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_4", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_4", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마75
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43154)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_5", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_5", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_5", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_5", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마85
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43155)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_6", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_6", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_6", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_6", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마95
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43123)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_7", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_7", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_7", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_7", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마105
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43124)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_8", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마115
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43125)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 대지의 지옥악마35
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44150)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_1", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_1", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_1", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_1", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_1", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_1", "ITERATIVE_PER_TICK", 40)


-------------------------------------------------------------------------------
--  : 대지의 지옥악마45
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44151)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_2", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_2", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_2", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_2", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_2", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_2", "ITERATIVE_PER_TICK", 40)


-------------------------------------------------------------------------------
--  : 대지의 지옥악마55
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44152)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_3", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_3", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_3", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_3", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_3", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_3", "ITERATIVE_PER_TICK", 40)


-------------------------------------------------------------------------------
--  : 대지의 지옥악마65
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44153)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_4", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_4", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_4", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_4", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_4", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_4", "ITERATIVE_PER_TICK", 40)


-------------------------------------------------------------------------------
--  : 대지의 지옥악마75
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44154)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_5", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_5", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_5", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_5", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_5", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_5", "ITERATIVE_PER_TICK", 40)


-------------------------------------------------------------------------------
--  : 대지의 지옥악마85
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44155)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_6", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_6", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_6", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_6", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_6", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_6", "ITERATIVE_PER_TICK", 40)


-------------------------------------------------------------------------------
--  : 대지의 지옥악마95
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44123)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_7", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_7", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_7", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_7", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_7", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_7", "ITERATIVE_PER_TICK", 40)


-------------------------------------------------------------------------------
--  : 대지의 지옥악마105
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44124)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_8", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_8", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_8", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_8", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_8", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_8", "ITERATIVE_PER_TICK", 40)


-------------------------------------------------------------------------------
--  : 대지의 지옥악마115
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44125)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_9", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_9", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_9", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 40)


-------------------------------------------------------------------------------
--  : 강철의 지옥악마35
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45150)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_1", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_1", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_1", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_1", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 강철의 지옥악마45
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45151)


trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_2", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_2", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_2", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_2", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 강철의 지옥악마55
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45152)


trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_3", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_3", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_3", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_3", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 강철의 지옥악마65
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45153)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_4", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_4", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_4", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_4", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 강철의 지옥악마75
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45154)


trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_5", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_5", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_5", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_5", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 강철의 지옥악마85
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45155)


trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_6", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_6", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_6", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_6", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 강철의 지옥악마95
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45123)


trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_7", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_7", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_7", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_7", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 강철의 지옥악마105
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45124)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_8", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_8", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_8", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마115
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45125)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_9", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_9", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_9", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 신록의 지옥악마35
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46150)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_1", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_1", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_1", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 신록의 지옥악마45
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46151)


trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_2", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_2", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_2", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 신록의 지옥악마55
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46152)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_3", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_3", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_3", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 신록의 지옥악마65
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46153)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_4", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_4", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_4", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 신록의 지옥악마75
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46154)


trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_5", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_5", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_5", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 신록의 지옥악마85
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46155)


trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_6", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_6", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 신록의 지옥악마95
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46123)


trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_7", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_7", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_7", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 신록의 지옥악마105
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46124)


trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_8", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_8", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 신록의 지옥악마115
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46125)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_9", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_9", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마35
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47150)


trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_1", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_1", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_1", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_1", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_1", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마45
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47151)


trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_2", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_2", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_2", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_2", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_2", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마55
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47152)


trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_3", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_3", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_3", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_3", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_3", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_3", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_3", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_3", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_3", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_3", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_3", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_3", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_3", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마65
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47153)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_4", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_4", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_4", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_4", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_4", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마75
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47154)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_5", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_5", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_5", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_5", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_5", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_5", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_5", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_5", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_5", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_5", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_5", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_5", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_5", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마85
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47155)


trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_6", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_6", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_6", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_6", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_6", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마95
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47123)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_7", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_7", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_7", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_7", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_7", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_7", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_7", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_7", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_7", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_7", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_7", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_7", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_7", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마105
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47124)


trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_8", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_8", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_8", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_8", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_8", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마115
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47125)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_9", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_9", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_9", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_9", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "ITERATIVE_PER_TICK", 40)





-------------------------------------------------------------------------------
--  : 폭염의 지옥악마35
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43400)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_1", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_1", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_1", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_1", "ITERATIVE_PER_TICK", 40)
-------------------------------------------------------------------------------
--  : 폭염의 지옥악마45
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43401)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_2", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_2", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_2", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_2", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마55
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43402)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_3", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_3", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_3", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_3", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마65
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43403)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_4", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_4", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_4", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_4", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마75
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43404)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_5", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_5", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_5", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_5", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마85
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43405)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_6", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_6", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_6", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_6", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마95
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43373)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_7", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_7", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_7", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_7", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마105
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43374)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_8", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마115
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43375)


trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 30)

-------------------------------------------------------------------------------
--  : 대지의 지옥악마35
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44400)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_1", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_1", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_1", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_1", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_1", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_1", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 대지의 지옥악마45
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44401)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_2", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_2", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_2", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_2", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_2", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_2", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 대지의 지옥악마55
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44402)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_3", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_3", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_3", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_3", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_3", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_3", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 대지의 지옥악마65
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44403)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_4", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_4", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_4", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_4", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_4", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_4", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 대지의 지옥악마75
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44404)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_5", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_5", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_5", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_5", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_5", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_5", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 대지의 지옥악마85
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44405)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_6", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_6", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_6", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_6", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_6", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_6", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 대지의 지옥악마95
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44373)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_7", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_7", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_7", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_7", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_7", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_7", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 대지의 지옥악마105
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44374)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_8", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_8", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_8", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_8", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_8", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_8", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 대지의 지옥악마115
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44375)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_9", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_9", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_9", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마35
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45400)


trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_1", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_1", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_1", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_1", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마45
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45401)


trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_2", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_2", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_2", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_2", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마55
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45402)


trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_3", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_3", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_3", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_3", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마65
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45403)


trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_4", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_4", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_4", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_4", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마75
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45404)


trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_5", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_5", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_5", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_5", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마85
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45405)


trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_6", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_6", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_6", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_6", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마95
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45373)


trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_7", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_7", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_7", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_7", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마105
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45374)


trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_8", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_8", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_8", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마115
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45375)


trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_9", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_9", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_9", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 신록의 지옥악마35
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46400)


trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_1", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_1", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_1", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 신록의 지옥악마45
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46401)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_2", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_2", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_2", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 신록의 지옥악마55
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46402)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_3", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_3", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_3", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 신록의 지옥악마65
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46403)


trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_4", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_4", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_4", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 신록의 지옥악마75
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46404)


trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_5", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_5", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_5", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 신록의 지옥악마85
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46405)


trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_6", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_6", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 신록의 지옥악마95
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46373)


trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_7", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_7", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_7", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 신록의 지옥악마105
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46374)


trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_8", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_8", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 신록의 지옥악마115
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46375)


trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_9", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_9", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마35
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47400)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_1", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_1", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_1", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_1", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_1", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마45
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47401)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_2", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_2", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_2", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_2", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_2", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마55
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47402)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_3", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_3", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_3", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_3", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_3", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_3", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_3", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_3", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_3", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_3", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_3", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_3", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_3", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마65
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47403)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_4", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_4", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_4", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_4", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_4", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마75
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47404)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_5", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_5", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_5", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_5", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_5", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_5", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_5", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_5", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_5", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_5", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_5", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_5", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_5", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마85
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47405)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_6", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_6", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_6", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_6", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_6", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마95
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47373)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_7", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_7", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_7", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_7", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_7", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_7", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_7", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_7", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_7", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_7", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_7", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_7", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_7", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마105
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47374)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_8", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_8", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_8", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_8", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_8", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마115
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47375)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_9", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_9", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_9", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_9", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "ITERATIVE_PER_TICK", 40)




-------------------------------------------------------------------------------
--  : 폭염의 지옥악마35
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43650)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_1", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_1", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_1", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_1", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마45
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43651)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_2", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_2", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_2", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_2", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마55
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43652)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_3", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_3", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_3", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_3", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마65
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43653)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_4", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_4", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_4", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_4", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마75
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43654)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_5", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_5", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_5", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_5", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마85
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43655)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_6", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_6", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_6", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_6", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마95
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43623)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_7", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_7", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_7", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_7", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마105
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43624)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_8", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마115
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43625)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 40)


-------------------------------------------------------------------------------
--  : 대지의 지옥악마35
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44650)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_1", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_1", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_1", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_1", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_1", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_1", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 대지의 지옥악마45
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44651)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_2", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_2", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_2", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_2", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_2", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_2", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 대지의 지옥악마55
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44652)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_3", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_3", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_3", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_3", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_3", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_3", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 대지의 지옥악마65
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44653)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_4", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_4", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_4", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_4", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_4", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_4", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 대지의 지옥악마75
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44654)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_5", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_5", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_5", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_5", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_5", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_5", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 대지의 지옥악마85
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44655)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_6", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_6", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_6", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_6", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_6", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_6", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 대지의 지옥악마95
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44623)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_7", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_7", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_7", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_7", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_7", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_7", "ITERATIVE_PER_TICK", 40)
-------------------------------------------------------------------------------
--  : 대지의 지옥악마105
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44624)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_8", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_8", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_8", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_8", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_8", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_8", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 대지의 지옥악마115
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44625)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_9", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_9", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_9", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 40)


-------------------------------------------------------------------------------
--  : 강철의 지옥악마35
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45650)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_1", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_1", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_1", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_1", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마45
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45651)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_2", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_2", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_2", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_2", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마55
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45652)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_3", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_3", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_3", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_3", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마65
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45653)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_4", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_4", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_4", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_4", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마75
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45654)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_5", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_5", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_5", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_5", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마85
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45655)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_6", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_6", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_6", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_6", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마95
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45623)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_7", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_7", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_7", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_7", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마105
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45624)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_8", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_8", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_8", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마115
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45625)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_9", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_9", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_9", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 신록의 지옥악마35
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46650)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_1", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_1", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_1", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 신록의 지옥악마45
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46651)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_2", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_2", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_2", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 신록의 지옥악마55
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46652)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_3", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_3", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_3", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 신록의 지옥악마65
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46653)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_4", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_4", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_4", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 신록의 지옥악마75
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46654)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_5", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_5", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_5", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 신록의 지옥악마85
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46655)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_6", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_6", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 신록의 지옥악마95
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46623)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_7", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_7", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_7", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 신록의 지옥악마105
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46624)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_8", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_8", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 신록의 지옥악마115
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46625)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_9", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_9", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마35
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47650)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_1", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_1", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_1", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_1", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_1", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마45
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47651)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_2", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_2", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_2", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_2", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_2", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마55
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47652)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_3", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_3", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_3", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_3", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_3", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_3", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_3", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_3", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_3", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_3", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_3", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_3", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_3", "ITERATIVE_PER_TICK", 40)


-------------------------------------------------------------------------------
--  : 빙하의 지옥악마65
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47653)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_4", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_4", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_4", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_4", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_4", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_4", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마75
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47654)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_5", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_5", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_5", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_5", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_5", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_5", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_5", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_5", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_5", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_5", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_5", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_5", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_5", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마85
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47655)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_6", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_6", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_6", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_6", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_6", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_6", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마95
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47623)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_7", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_7", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_7", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_7", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_7", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_7", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_7", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_7", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_7", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_7", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_7", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_7", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_7", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마105
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47624)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_8", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_8", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_8", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_8", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_8", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_8", "ITERATIVE_PER_TICK", 40)
-------------------------------------------------------------------------------
--  : 빙하의 지옥악마115
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47625)


trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_9", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_9", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_9", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_9", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_9", "ITERATIVE_PER_TICK", 10)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_9", "ITERATIVE_PER_TICK", 30)




-------------------------------------------------------------------------------
--  : 폭염의 지옥악마35
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43900)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_1", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_1", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_1", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_1", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_1", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마45
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43901)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_2", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_2", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_2", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_2", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_2", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마55
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43902)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_3", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_3", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_3", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_3", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_3", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마65
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43903)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_4", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_4", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_4", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_4", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_4", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마75
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43904)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_5", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_5", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_5", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_5", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_5", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마85
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43905)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_6", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_6", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_6", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_6", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_6", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마95
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43873)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_7", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_7", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_7", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_7", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_7", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마105
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43874)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_8", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_8", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_8", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 폭염의 지옥악마115
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(43875)


trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_KASHA_9", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_FIREBLAST_9", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_BURNNING_SHOCK_9", "ITERATIVE_PER_TICK", 40)


-------------------------------------------------------------------------------
--  : 대지의 지옥악마35
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44900)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_1", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_1", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_1", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_1", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_1", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_1", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_1", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 대지의 지옥악마45
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44901)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_2", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_2", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_2", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_2", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_2", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_2", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_2", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 대지의 지옥악마55
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44902)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_3", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_3", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_3", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_3", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_3", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_3", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_3", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 대지의 지옥악마65
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44903)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_4", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_4", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_4", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_4", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_4", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_4", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_4", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 대지의 지옥악마75
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44904)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_5", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_5", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_5", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_5", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_5", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_5", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_5", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 대지의 지옥악마85
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44905)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_6", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_6", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_6", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_6", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_6", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_6", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_6", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 대지의 지옥악마95
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44873)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_7", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_7", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_7", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_7", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_7", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_7", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_7", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 대지의 지옥악마105
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44874)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_8", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_8", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_8", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_8", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_8", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_8", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_8", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 대지의 지옥악마115
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(44875)

trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_9", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_9", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_SHAPIROAR_9", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SYREPHIS_9", "ITERATIVE_PER_TICK", 40)
trigger:f_add_skill_condition("M_INS_SHOCK_OF_STONE_9", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마35
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45900)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_1", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_1", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_1", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_1", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_1", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마45
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45901)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_2", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_2", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_2", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_2", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_2", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마55
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45902)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_3", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_3", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_3", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_3", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_3", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마65
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45903)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_4", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_4", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_4", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_4", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_4", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마75
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45904)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_5", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_5", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_5", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_5", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_5", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마85
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45905)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_6", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_6", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_6", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_6", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_6", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마95
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45873)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_7", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_7", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_7", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_7", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_7", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마105
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45874)

trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_8", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_8", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_8", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_8", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 강철의 지옥악마115
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(45875)


trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_9", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_9", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 5)
trigger:f_add_skill_condition("M_INS_DARKMERCURIAL_9", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILVA_9", "ITERATIVE_PER_TICK", 30)
trigger:f_add_skill_condition("M_INS_IRON_SHOCK_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 신록의 지옥악마35
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46900)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_1", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_1", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_1", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_1", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 신록의 지옥악마45
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46901)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_2", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_2", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_2", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_2", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 신록의 지옥악마55
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46902)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_3", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_3", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_3", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_3", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_3", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 신록의 지옥악마65
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46903)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_4", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_4", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_4", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_4", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_4", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 신록의 지옥악마75
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46904)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_5", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_5", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_5", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_5", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_5", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 신록의 지옥악마85
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46905)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_6", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_6", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_6", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_6", "ITERATIVE_PER_TICK", 20)


-------------------------------------------------------------------------------
--  : 신록의 지옥악마95
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46873)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_7", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_7", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_7", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_7", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_7", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 신록의 지옥악마105
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46874)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_8", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_8", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_8", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_8", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 신록의 지옥악마115
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(46875)


trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_9", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_CHAIN_9", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SILRAI_9", "ITERATIVE_PER_TICK", 50)
trigger:f_add_skill_condition("M_INS_RUNE_SHOCK_9", "ITERATIVE_PER_TICK", 20)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마35
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47900)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_1", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_1", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_1", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_1", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_1", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_1", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_1", "ITERATIVE_PER_TICK", 40)

-------------------------------------------------------------------------------
--  : 빙하의 지옥악마45
-------------------------------------------------------------------------------
trigger = g_LuaTiggerManager:f_create_trigger()
trigger:f_add_type(47901)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_2", "ONETIME_LIFE_PERCENT_LESS", 90)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 80)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 70)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_2", "ONETIME_LIFE_PERCENT_LESS", 60)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 50)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 40)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_2", "ONETIME_LIFE_PERCENT_LESS", 30)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 25)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 20)
trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_2", "ONETIME_LIFE_PERCENT_LESS", 15)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 10)
trigger:f_add_skill_condition("M_INS_BACKDRAFT_2", "ONETIME_LIFE_PERCENT_LESS", 5)

trigger:f_add_skill_condition("M_INS_TOUCH_OF_SHURIEL_2", "ITERATIVE_PER_TICK", 20)
trigger:f_add_skill_condition("M_INS_FREEZING_SHOCK_2", "ITERATIVE_PER_TICK", 40)

lua_trace("End Processing monsterskill.lua")
